This Sins of a Solar Empire modification brings the various Stargate franchises into the fold. Choose your race as the Tau'ri, Asurans, Goa'uld, Wraith, or Asgard. Build your empire, research technology, command mighty warships, engage in diplomacy, make allies and trade. The Invasion has begun...

Post news Report RSS Stargate Invasion Progress Report August (Week 5)

There’ve been some changes to the way we distribute SGI, read on for the details. No doubt many of you will be pleased:)

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Stargate Invasion Progress Report August (Week 5)

Presentation 01

Intro

There’ve been some changes to the way we distribute SGI, read on for the details. No doubt many of you will be pleased:)

Support for the Google Groups has been DISCONTINUED

We have discontinued support for the files currently available through our Google Groups. The reason for this is that Google has unfortunately been unable to provide consistent and timely access to these files for all members.

GitHub Repository AVAILABLE

As of this week, we have started working in our new GitHub repository. These files are public and can be downloaded or synced freely, even without a GitHub account. Our experience with GitHub has been very positive so far.

In general, please refrain from attempting to push changes to the server. Instead, contact us on Discord to let us know what you have in mind.

GitHub Repository: Github.com

Instructions for installing/syncing the mod via GitHub: Github.com

Spotlight Videos

For anyone that wishes to post spotlight videos featuring SGI:

- Please mention that this is an early access build and that not everything is as we intend it to be

- Since this is an incomplete mod, don't treat the spotlight video as a review. Presenting the work is fine but comments about what should have been included are obviously not since we may already have plans that we haven't stated. Once we are ready, we will let you all know that reviewing is in order.

- Before making the video, download and install the mod again from our GitHub repository so that you are featuring the latest version.

Thanks for sticking to the above! Now for our change-log:

Strings

  • Changed “ICO Internet Multiplayer” to just “Internet Multiplayer”.
  • Shortened some Human Faction strings to remove overspill.
  • Stargate connection ability was renamed.
  • Fixed all missing strings in the Manage Pacts menu.
  • Updated many Artifact descriptions to be more authentic and fit the research dependencies.
  • Updated the Asgard description to reflect the lost tribe Vanir, Pegasus Galaxy Asgard, instead of the Ida Galaxy Asgard.
  • Updates to Tau’ri weapon names, descriptions, and icons

Balancing

For All Factions:

  • Upkeep changes:
    • Upkeep will now be immediately active from the start of the game.
    • The Home Planet has received a considerable income and resource buff to compensate for the initial fleet upkeep. (the way this bonus is applied may be revisited if balancing it proves difficult, the amount is the same for all factions atm). This buff to the planet is only for the starting world capital, if the capital is moved to another world then the bonus will have the stock values (about 3 times lower), if the world is lost to an attack then so is the bonus. Defend your Homeworld!
    • The new Resource Acquisition ability (Asuran) works in the same way as Upkeep so Stargates can be used to bolster the Asuran fleet at the expense of tactical slots/defensive structures.
  • Gate Satellite:
    • Reworked in line with the new Ability (below) and will now have a much lower standard shield and hull values as well as low armor.
    • It will no longer fire at ships and can now only bomb planets.
    • When the ability is active, the satellite will consume an additional -0.05 of resources per second (rounded up and displayed as -0.1 by Sins but it should still only consume -0.05 internally, more details in Abilities & Research section below).
    • The general idea is that it will be vulnerable during transit and must be escorted but if some of these manage to start a siege on a planet they will be hard to dislodge. Values will probably need balancing so feedback is welcome.
  • Humans and Asurans now spawn with tactical orbitals, both with Normal and Quick start

Various Fixes

  • The Stargate connection ability was renamed and linked to Stargate research so that it will no longer be available at the start.
  • The Lagrangian Satellite Research was moved from the Combat - Assault section to Defense - Resistance
  • Home Planet tax rate bonus had the wrong value placed. Updated to 11.7
  • Various missing string links have been fixed.
  • Human HQ no longer take any tactical slot counts
  • Ship weapons will no longer fire near their target instead of hitting it. This was an issue of shield values applied to entities which had no shield mesh, Sins could not deal with this discrepancy and targeted the weapons at the wrong location.
  • Reduced the size of the Human AG3 satellite beam particle. Changed the beam to the vanilla effect as the particle texture being used was very basic. Also changed the color of the beam to better fit the AG3 satellite beam from the show. Added a modified particle for the muzzle.
  • Fixed the Change Theme and Change Name in the Player Setup that caused the buttons to not work
  • Pacts no longer cause minidumps

UI / Skin

ScreenShot 14 1


  • Removed the SGI startup video
  • Improved the Tau’ri race skin (darkened bottom).
  • Fixed ICO Internet Multiplayer icons for Chat, Friends, Host Setup
  • Refreshed the GUI, research icons, race skins, and various images with higher quality versions
  • New start screen featuring the Pegasus Stargate
  • New and updated Artifact images
  • New and updated Asuran research images
  • New and updated Tau’ri research images
  • Temporary stock overview icons for those not yet completed for items such as repair bays and starbase constructor
  • Updated the Asgard quote on the race selection to reflect the Vanir.
  • Increased the width of the bottom information panel to allow for longer item names and descriptions.
  • The next and previous buttons in the Race Selection screen now include the picture of the race as a selection area to move forward or back.

Screen Shot 2017 08 31 at 10 47Screen Shot 2017 09 01 at 12 41Screen Shot 2017 09 01 at 12 41 1

Screen Shot 2017 09 01 at 12 47Screen Shot 2017 09 01 at 12 47 1Screen Shot 2017 09 01 at 12 42


Abilities & Research

Additional ideas we have discussed for Artifacts:

Ancient Titan Artifact

  • An ancient Titan is found! In the final years of the Wraith conflict, the Lanteans attempt to build the ultimate ship. No amount of Wraith fleets is to ever be able to withstand this vessel. Using their technological superiority, they begin construction on a fearsome ship that is to turn the tide of this war and put an end to the Wraith singlehandedly. Due to its complexity, advanced systems and size the ship is never fully complete. However, enough of it remains to enable every race to find some way of improving their systems: Factions manage to build hybrid ships that use parts of this vessel for improvements, Asuran Romulus and Antaeus are unlocked by this discovery enabling them to build these ships. Wraith unearths the Titan Hyperdrive engines, improving their hyperspace travel speeds considerably, both intergalactic and interstellar.

New Abilities:

  • Added a new ability (Resource Acquisition) to the Asuran Stargate, it will generate additional resources and income. Includes description string.
  • Modified the Asuran Gate Satellite Stargate ability considerably:
    • It now requires that an Enemy planet is in range in order to be activated (8000 range).
    • The ability works automatically with autocast and doesn’t need to be manually activated to function properly.
    • It provides a large Shield Mitigation & Shield Regeneration bonus to the Gate Satellite when it’s active as well as making the planet a phase gate end point.
    • When the Gate Satellite is in siege mode, the energy fed through the gate in order to sustain its incredible shield regeneration and shield mitigation causes additional resource drain. The value is -0.05 in addition to the usual ship upkeep. This drain is removed as soon as the satellite ability timer runs out (or it enters hyperspace) and the ship is no longer in range of an Enemy planet.
    • Deactivates on hyperspace jump initiation as well as when the timer runs out and no Enemy planet is in range.
  • All research costs have been adjusted so each tier costs the amount.

We welcome suggestions for possible Artifacts or research based on Artifacts both for currently available and potential new ones. These Artifacts should have considerable quasi game changing benefits for at least one, or possibly two faction. Post your ideas in the comments section of this progress report and we will see if they can be incorporated into the new Exploration research sections.

Texturing & Modeling

Work continues on the Traveller details. In addition, the Human AG3 heavy defense satellite was rebuilt and textured:

Presentation 04


Presentation 02


Join our Steam Group!

Viking_Warrior has created a official steam group where you can meet fellow SGI enthusiasts, suggest ideas to the team, receive technical support or organize play days with your new friends so feel free to join us.

steam icon 19


Join our discord channel!

We have created a discord channel for all Stargate Fans! Come and chat with not only the Stargate Invasions developers, but also Stargate Pegasus Chronicles, Stargate-DOF, Stargate Utopia, Stargate Traits and Stargate Ships developers. Just click on the image below to join.

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Post comment Comments
Sanguinius
Sanguinius - - 5,719 comments

When do you plan to unlock the Goa'Uld and the Wraith? I didn't read news for this mod in more then a year i think so i'm a bit lost now...

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Ace_Fighter Creator
Ace_Fighter - - 355 comments

Goa'uld will be unlocked before they year ends hopefully.

Reply Good karma+5 votes
Reacon11
Reacon11 - - 433 comments

-- REPOST -- (I didn't get any indication this was actually seen last time, so in case it wasn't here it is!)
Idea:

How about a crashed Tau'ri ship being one of the artifacts with effects going something like this:

A Crashed Tau'ri starship is discovered. This vessel is constructed with both technologies and more importantly principles alien to the older races of the pegasus and milky way galaxies. Considering this more utilitarian approach to starship design and technological use has led to several interesting discoveries.

Goa'uld: A small and fast cruiser or capital with several abilities and a cloak. The purpose of this ship is that you fly it behind enemy lines and disrupt key parts of their infrastructure, exactly what the Tau'ri did to the Goa'uld. It must have high Alpha damage, so it can attack quickly but isn't necessarily much good in a straight fight.*Modified Ha'tak? Unique ship?* *Buff vs structures?*

Tau'ri: Seeing how the vessel was destroyed has given insights into how better to design ships. *Health buff?*

Asurans: Looking at the design of the vessel has led researchers onto many paths, acknowledging their relative stagnation, and has caused them to make changes to their program. *Research faster, Unique abilities unlocked?*

Asgard: Considering the design of the Tau'ri vessel has reminded the Asgard of previous designs of their own people. With circumstances more desperate than ever, they decide to refit some ancient (Very old) ship classes and adapt them for use as disposable drone ships.

Wraith: Seeing the primitive vessel in many ways parallel their own, and realizing the inherent advantages of technology over biology in some areas a new Wraith ship is unlocked which focuses more heavily on hybridization. (The Wraith should perhaps get a hybrid ship with every race). This 'Wraithified' Tau'ri style ship combines the best of both worlds, with nonbiological reactors fueling powerful hull regeneration, However problems with combining the different types of command systems have left the weapons somewhat inaccurate leaving it as a more tanky ship, and vulnerable to fighters.

Thoughts, anyone?

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dotNfg Creator
dotNfg - - 287 comments

Thanks for the suggestion! We did see it before and it will be added to our list. The only issue I have with it is the Wraith hybrid ship, not sure we will do these for multiple reasons. Wraith have an unique technology and it would be hard to combine it in an extensive way with other non organic tech, both in terms of concept and in terms of actually making a game model that is representative of this idea.

The Hybrid ships should be quite powerful, possibly having unique abilities that are not available otherwise, in order to make the search for Artifacts appealing and also because we will have limited slots for these ships (an additional structure for the home planet with 5 available slots for abilities and or ships gained through Artifact discovery).

Reply Good karma+2 votes
Shermos(LegionN7)
Shermos(LegionN7) - - 276 comments

I'm impressed with the amount of work and improvement which has gone into this mod this year. Really looking forward to playing as the Asgard.

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Guest
Guest - - 689,461 comments

Hello,

first of all, this mod is the best thing i've ever seen!!
Been using the 1.80 version over a week now.. to think i almost forgot SOASE!
But for version 1.82 i can't get it to work. It is not as easy to just unpack in the correct folder?
When i remove 1.80 and insert 1.82 the game gets stuck in first loading screen an i hear a windows noise. I tried having 1.80 and 1.82 together in the folder but as soon as i insert 1.82 stuck on loading screen again.
Any ideas what the problem would be?
Thanks in advance.

Grtz.

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dotNfg Creator
dotNfg - - 287 comments

Both 1.8 and 1.82 aren't supported any longer. Our focus is on the current SGI build available on GitHub (follow the link above). SGI 1.82 only features the Tau'ri (Human) faction, there are no other factions available in that version. I suggest either sticking with 1.8, if you want all factions or else downloading our latest version which provides 2 factions, Humans and Asurans. The latest version is for Sins 1.85/1.87 and above. If you decide to download this build, make sure to update the game to the most recent version so that you don't run into issues. Keep in mind that SGI 1.8 won't work if you update the game.

Reply Good karma+2 votes
loksefaas
loksefaas - - 3 comments

5 weeks in a month :D

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dotNfg Creator
dotNfg - - 287 comments

Just turned out that way, we posted on the 2nd of september but was technically for the last week of August which was in fact the 5th, if partial, week;)

Reply Good karma+1 vote
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