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THE OLDEST still existing Finnish game
companies are turning 20 this year
(2015). Although the first commercial
Finnish digital game was published
already in 1979 and the first globally
distributed game in 1986 it’s fair to say
that, from the industrial point of view,
year 2015 is also the 20th anniversary
of the whole Finnish game industry.
In twenty years the Finnish game
industry has come far from its humble
beginnings. However, figures don’t tell
the whole story. There are some trends
that often are unmentioned, but that
are important not just today, but in the
future as well.
„„ Finland is still a country of game
developer enthusiasts. In 2014,
for example, the Global Game
Jam Finland gathered almost 700
hobbyists to 15 sites to develop
games.
„„ Finnish game education has been
ramping up nicely. In 2015, there
are over 20 educational institutions
providing game education in all
educational levels.
„„ Games are recognized as a form of
culture in Finland. This recognition
has positive affects not only to
public perception of games, but
also to the attitudes of public
sector towards the game industry.
„„ Game community is supported
by strong industry networks,
namely IGDA Finland
association, Neogames Finland
association and Finnish game
developers association (Suomen
Pelinkehittäjät). These associations
have a crucial role for instance in
community building, information
sharing and lobbying.
Introduction
2
The purpose of this publication is to gi-
ve a short overview of the Finnish ga-
me industry’s landscape. There is al-
so more detailed game industry re-
port from this topic and it can be found
from Neogames website, www.neoga-
mes.fi/en/industry-info/publications
We wish to thank everyone who have
helped us to realise this report. Special
thanks to Suomen Pelinkehittäjät ry
(Finnish game developers associati-
on), Invest in Finland and Tekes for their
support.
Team Neogames:
KooPee Hiltunen
Suvi Latva
J-P Kaleva
Emma Ronkainen
Introduction
3
Grand Cru
● Supernauts
Front cover art:
Fingersoft • Hill Climb Racing
Frogmind • BADLAND
Rovio Entertainment • Angry Birds,
Angry Birds Epic
Supercell • Clash of Clans, Hay Day
Two Men and a Dog • Zombie Catchers
Back cover art:
Cornfox & Bros • Oceanhorn
Kukouri • Tiny Troopers/Alliance
Remedy • Quantum Break
Seriously • Best Fiends
Tribeflame • Benji Bananas
First and
still existing
game companies
are founded
1980 1985 1990 1995
First
commercial
products
First
internatio-
nal game
Sanxion
First
Assembly
events
2000
Supreme
Snow-
boarding
First
world class
mobile
studios
Dot.com
& mobile
hype
History
The beginning
of 80’s home
computers & game
development
as a hobby
4
Rovio
● Angry Birds
First big
mobile game
studio acqui-
sitions
2nd round
studio boom
2012-2014
20202015201020052000
51% of
Supercell was
acquired with
$ 1,5 billion by
Gung Ho & Softbank
(15.10.2013)
2011–2012
Big internatio-
nal investments
to Finnish Game
Companies
Changes
on business
models
Facebook
games and
social
gaming
Angry
Birds
Investment
recession &
The growth
of Nokia
Digital
distribution
in PC platform
(Steam)
Max
Payne
Habbo
hotel
HayDay &
Clash of
Clans
Digital mobile
distribution
expands
(Appstore)
History
F2P
mobile
5
StateoftheIndustry
Cornfox & Bros
● Oceanhorn6
260 active game developer studios in
the end of 2014 in Finland. The actual
number of studios is probably even a
little bit higher, as there is no definite
method to find all existing studios.
Despite of our best efforts, some
of the start-up companies may still
operate for a couple of years in a deep
cover without connections to the rest
of the industry.
AS AFOREMENTIONED, the oldest
still existing Finnish game studios were
established 20 years ago in 1995. From
administrative perspective there are
some companies in the Finnish game
industry that are even older than that,
but those companies weren’t originally
established as game developer studios.
Based on a database compiled and
updated by Neogames, there were
StateoftheIndustry
Picture: TicBits
● Concept art 7
IndustryinNutshell traders are usually self-employed
individuals and co-operatives are
mainly student start-ups.
„„ Around 14% of the studios
established during last four years
are so called "second round
startups" meaning that the
founders of these studios have
previous experience from the game
industry.
As a conclusion it can be said that the
Finnish game industry has experienced
a significant start-up boom during last
years. There are many reasons for this,
the main ones being:
„„ An easy access to distribution
channels
„„ Enhanced development tools
„„ More positive attitude towards
entrepreneurship
BASED ON the interviews and data
collected by Neogames Finland
association:
„„ There is a vast number of startups
and young companies in the
Finnish games industry. Altogether
179 game studios have been
established between 2011 and
2014. Consequently, 69% of the
Finnish game studios are less than
five years old. On the other hand,
the number of studios more than 10
years of age (established 2005 or
before) is 17.
„„ Years 2012 and 2013 have been
most active when it comes to
number of studios established.
„„ The majority of studios (80%) are
limited liability companies. There are
also some co-operatives and sole
traders, but they are a minority. Sole
8
StudioFoundingYears
Supercell
● Boom Beach
Finnish game companies, year of establishment
[companies still operating]
2014
2013
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
2000
1997
1995
6
4
9
9
15
25
31
55
49
44
2
1
3
2
3
2
260
companies
in total
9
Locations
PlayRaven
● Concept art
18,0%
8,3%
9,8%
25,9%
38,0%
10
Location of the companies
Platforms
Housemarque
● Alienation
Popularity of the platforms
among Finnish game studios
5
4
8
14
13
34
49
40
78
91iOS
PC
PlayStation
Android
PC/online
Nintendo
Windows Mobile
Xbox
Facebook
Oculus Rift
7,3%
4,5%
3,5%
44,5%
30,9%
11,8%
12,7%
82,7%
70,9%
36,4%
85%
Mobile
platforms
11
Developers&Diversity
12
Small Giant Games
● Oddwings Escape
Developers&Diversity
Seriously
● Best Fiends
2014
2013
2012
2011
2010
2009
2008 1147
1120
1079
1264
1800
2200
2500
Number of employees in the
Finnish game industry 2008–2014
20%
women
13
FinancialTransactions Name of the company Type of business Amount Year
SERIOUSLY Mobile games $ 5.0million
$ 2.7million
$ 2.3million
2014
2014
2013
SMALL GIANT GAMES Mobile games $ 3.1million
$ 0.8million
2014
2013
TRAPLIGHT Mobile games $ 0.5million 2014
SKILLPIXELS Mobile games $ 2.1million 2014
MINISTRY OF GAMES Mobile games $ 2.2million 2014
FANTASTEC PC online games $ 0.8million 2014
BOOMLAGOON Mobile games $ 3.6million 2014
NEXTGAMES Mobile games $ 6.0million 2014
SINGON Console games $ 2.2million 2014
PLAYRAVEN Mobile games $ 2.3million 2014
Fingersoft
● I Hate Fish14
FinancialTransactions
Name of the company Type of business Amount Year
SONGHI Multiplatform $ 0.7million
$ 2.9million
$ 0.8million
$ 1.1million
2014
2013
2012
2011
SUPERCELL Mobile games $ 1.5billion
$ 130million
$ 15.0million
2013
2013
2011
GRAND CRU Mobile games $ 11.0million
$ 2.0million
2013
2012
APPLIFIER Game play
recording
$ 4.0million
$ 2.0million
2012
2011
BEIZ Mobile games $ 1.0million 2012
OVELIN PC online games $ 1.4million 2012
ROVIO Multiplatform +
licensing
$ 42,0million 2011
GREY AREA Mobile games $ 1.9million 2011
Hawina
● Concept art 15
MajorStudioAcquisitions
EA Finland
● Simcity BuildIt
Name of the company Type of business Acquired by Year
PLAYFORIA Multiplatform United Game Studios 2014
APPLIFIER/EVERYPLAY Game recording tech Unity Technologies 2014
FUTUREMARK GAME STUDIOS PC games Rovio 2012
REDLYNX Console, mobile and
PC online games
Ubisoft 2011
ROCKETPACK PC online games and
HTML5 technology
Disney 2011
UNIVERSOMO Mobile games THQ 2007
BITBOYS Technology / Engine ATI/AMD 2007
HYBRID GRAPHICS Technology / Engine Nvidia 2007
MR GOODLIVING Mobile games Real Networks 2005
SUMEA Mobile games Digital Chocolate 2004
16
Turnover
RedLynx
● Trials Fusion
Turnover of the
Finnish game industry core
[game development] 2008–2014
2014
2013
2012
2011
2010
2009
2008 87
87
105
165
250
900
1000<
Million €
17
IndustrySupport&Networks
Remedy Entertainment
● Quantum Break18
Grand Cru
● Supernauts
professional skills of individual
game developers based in Finland.
„„ Suomen Pelinkehittäjät (Finnish
game developers association)
serves the interest of game
developer studios.
The co-operation includes a large
variety of activities from jointly
organized events to sharing market
information.
NETWORKS. In Finland, a number of
public and private sector organizations
co-operate in order to support the
development of the Finnish game
cluster.
„„ Tekes – the Finnish Funding
Agency for Innovation, is the most
important publicly funded expert
organization for financing research,
development and innovation in the
game industry.
„„ Invest in Finland is the
government agency
that promotes foreign
investments into Finland.
„„ Neogames is a member-
based non-profit game industry
organization acting as an industry
umbrella organization.
„„ IGDA Finland promotes the
development of careers and
19
IndustrySupport&Networks
FinnishGameDevelopersAssn.
Mental Moustache
● Concept art
Suomen Pelinkehittäjät (Finnish
game developers association) is an
amalgamation of game developer studios.
The main mission of the association is to
act as a guardian of interests for game
studios and to advance the political and
economic interests of the Finnish game
industry. Suomen Pelinkehittäjät works
in close co-operation with other industry
networks. Suomen Pelinkehittäjät has 60
members including all the major studios in
Finland. The members of the association
represent about 95% of the turnover and
85% of the employees of the industry.
„„ Contact:
Elina Arponen,
Chair of the Board,
elina.arponen@tribestudios.com
20
FinnishGameDevelopersAssn.
Nitro Games
● Raids of Glory 21
Tekes Skene –
Games Refueled
Tekes’ first programme dedicated to
the Finnish game industry
„„ Accelerating Finnish game
companies and research with EUR
70 million
„„ Making Finland the hotspot for
game and entertainment industry
„„ Focus on game start-ups
„„ Project funding varies from tens of
thousands to over one million euros
 
www.tekes.fi/skene
„„ Contact:
Kari Korhonen,
Programme Manager, Skene
kari.korhonen@tekes.fi
+35844 246 4673
 
Tekes –
Funding for game
business development
„„ Finland’s most important public
game business and research funder
„„ Funding, expertise, foresight,
global networks, events,
matchmaking
„„ Funding for over 100 Finnish game
companies since 1996 altogether
EUR 70 million
„„ Proven impact to attract VC
funding
„„ Funder of e.g. Supercell, Remedy,
Rovio, Housemarque, Seriously,
Boomlagoon
 
www.tekes.fi/en
22
Tekes
23
Bugbear
● Wreckfest
NeogamesFinland Neogames’ members represent
all sectors of the game industry from
business to education and research.
Neogames is an impartial umbrella
association, and we serve the shared
interests of all industry players.
We do work that benefits everyone,
but for which an individual organization
may not have the resources. Our
services include organizing group trips
to international events, coordination of
cross-industry development projects,
cooperation with ministries and the
political sector, organizing domestic
networking events, promoting media
relations both domestically and
internationally, and the production of
various surveys and reports related to
the Finnish game industry.
As the hub of the industry, we are
the fastest channel to information
and contacts within the Finnish game
Neogames Finland is a member-
based non-profit game industry organi-
zation established in 2003. Our mission
is to accelerate, coordinate and sup-
port the development of the Finnish
game cluster.
24
Two Men and a Dog
● Zombie Catchers
NeogamesFinland
Small Giant Games
● Oddwings Escape
Emma Ronkainen
Assistant Office Manager
+358 40 8428 736
emma.ronkainen@neogames.fi
www.neogames.fi/en
industry. If you need to know anything
about the Finnish game industry or to
meet anyone – please, let us know. We
can help.
„„ Contact:
KooPee Hiltunen
Director
+358 40 532 4176
koopee@neogames.fi
Suvi Latva
Coordinator
+358 40 592 4018
suvi.latva@neogames.fi
J-P Kaleva
Senior Policy Analyst
+358 40 716 3640
jari-pekka.kaleva@neogames.fi
25
InvestinFinland
SongHi Entertainment
● Melody Monsters
„„ Contact:
Visa Järvinen
Senior Advisor
+358 50 4867754
visa.jarvinen@investinfinland.fi
26
Invest in Finland is the govern-
ment agency that promotes foreign in-
vestments into Finland. We assist inter-
national companies in finding business
opportunities in Finland and provide all
the relevant information, guidance and
networks required to establish a busi-
ness in Finland.
When doing business with us, you
will always be assisted by sector-
specific teams of experts. As well
as assistance, these teams provide
comprehensive information concerning
your sector. Our services are always
tailored to meet your precise needs.
 
IGDAFinland
27
IGDA (International Game Developers
Association) is a worldwide nonprofit
professional society for game develo-
pers. IGDA is committed to advancing
the careers and enhancing the lives of
game developers by connecting mem-
bers with their peers, promoting pro-
fessional development, and advoca-
ting on issues that affect the developer
community.
Mission: The mission of the Finnish
chapter, IGDA Finland, is to promote
the development of careers and
professional skills of individual game
developers (and individuals of related
industries) based in Finland, and to
further develop the international
recognition of the Finnish game
developer community.
Activities: IGDA Finland brings Finnish
game industry professionals together
in monthly meetings with more than
500 participants spread out to six
cities. Everyone is welcome to join our
events.
„„ Go to www.igda.fi to learn more,
and come see us!
„„ Contact:
Jyri Partanen
Chair of the Board
+358 40 560 4023
Jyri.partanen@igda.fi
http://igda.fi/
Education
Grand Cru
● Supernauts
„„ Aalto University
www.aalto.fi/en/
„„ University of Eastern Finland
www.uef.fi/en/cs
„„ University of Jyväskylä
www.jyu.fi/it/en
„„ University of Tampere / Tampere
Research Center for Information and
Media
http://www.uta.fi/sis/trim/
„„ Centria University of Applied Sciences
http://web.centria.fi/
„„ Haaga-Helia University of Applied
Sciences
www.haaga-helia.fi/en
„„ Helsinki Metropolia University of Applied
Sciences
www.metropolia.fi/en/
„„ Jyväskylä University of Applied Sciences
www.jamk.fi/en
„„ Kajaani University of Applied Sciences
www.kamk.fi/en
„„ Karelia University of Applied Sciences
www.karelia.fi/en/
„„ Kymenlaakso University of Applied
Sciences
www.kyamk.fi/Frontpage
„„ Lahti University of Applied Sciences
www.lamk.fi/english
„„ Oulu University of Applied Sciences
www.oamk.fi/english/
28
Education
„„ Tampere University of Applied Sciences
www.tamk.fi/en
„„ Turku University of Applied Sciences
www.tuas.fi/en/
„„ Helsinki Vocational College
www.hel.fi/hki/ammatillinen/fi/in_
english
„„ Kouvola Region Vocational College
www.ksao.fi/en/
„„ Laajasalon opisto
www.laajasalonopisto.fi
„„ North Karelia municipal education
and training consortium / Pelitalo
www.pkky.fi/en, http://pelitalo.org/
„„ Oulu Vocational College
www.osao.fi/en/
„„ Sataedu
http://sataedu.fi
29
Fingersoft
● I Hate Fish
RegionalSupport
Kukouri
● Tiny Troopers
„„ HELSINKI
Otaniemi Marketing, Leigh Eving
„„ JOENSUU
Joensuu Gamelab,
Veikko Miettinen
„„ KOTKA
Playa/Cursor, Mikko Kähärä
„„ KOUVOLA
Kinno, Mika Lammi
„„ KAJAANI
Kajak Games, Kavio Cluster,
Kimmo Nikkanen
„„ TURKU
Turku Sciencepark,
Patrik Uhinki
„„ TAMPERE
Tampere Game Factory,
Antti Salomaa
„„ JYVÄSKYLÄ
Expa, Jonne Harja
„„ OULU
Oulu Business Kitchen,
Heikki Tunkkari
30
RegionalSupport
31
Theory interactive
● Reset
The Finnish Game Industry

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The Finnish Game Industry

  • 1.
  • 2. THE OLDEST still existing Finnish game companies are turning 20 this year (2015). Although the first commercial Finnish digital game was published already in 1979 and the first globally distributed game in 1986 it’s fair to say that, from the industrial point of view, year 2015 is also the 20th anniversary of the whole Finnish game industry. In twenty years the Finnish game industry has come far from its humble beginnings. However, figures don’t tell the whole story. There are some trends that often are unmentioned, but that are important not just today, but in the future as well. „„ Finland is still a country of game developer enthusiasts. In 2014, for example, the Global Game Jam Finland gathered almost 700 hobbyists to 15 sites to develop games. „„ Finnish game education has been ramping up nicely. In 2015, there are over 20 educational institutions providing game education in all educational levels. „„ Games are recognized as a form of culture in Finland. This recognition has positive affects not only to public perception of games, but also to the attitudes of public sector towards the game industry. „„ Game community is supported by strong industry networks, namely IGDA Finland association, Neogames Finland association and Finnish game developers association (Suomen Pelinkehittäjät). These associations have a crucial role for instance in community building, information sharing and lobbying. Introduction 2
  • 3. The purpose of this publication is to gi- ve a short overview of the Finnish ga- me industry’s landscape. There is al- so more detailed game industry re- port from this topic and it can be found from Neogames website, www.neoga- mes.fi/en/industry-info/publications We wish to thank everyone who have helped us to realise this report. Special thanks to Suomen Pelinkehittäjät ry (Finnish game developers associati- on), Invest in Finland and Tekes for their support. Team Neogames: KooPee Hiltunen Suvi Latva J-P Kaleva Emma Ronkainen Introduction 3 Grand Cru ● Supernauts Front cover art: Fingersoft • Hill Climb Racing Frogmind • BADLAND Rovio Entertainment • Angry Birds, Angry Birds Epic Supercell • Clash of Clans, Hay Day Two Men and a Dog • Zombie Catchers Back cover art: Cornfox & Bros • Oceanhorn Kukouri • Tiny Troopers/Alliance Remedy • Quantum Break Seriously • Best Fiends Tribeflame • Benji Bananas
  • 4. First and still existing game companies are founded 1980 1985 1990 1995 First commercial products First internatio- nal game Sanxion First Assembly events 2000 Supreme Snow- boarding First world class mobile studios Dot.com & mobile hype History The beginning of 80’s home computers & game development as a hobby 4 Rovio ● Angry Birds
  • 5. First big mobile game studio acqui- sitions 2nd round studio boom 2012-2014 20202015201020052000 51% of Supercell was acquired with $ 1,5 billion by Gung Ho & Softbank (15.10.2013) 2011–2012 Big internatio- nal investments to Finnish Game Companies Changes on business models Facebook games and social gaming Angry Birds Investment recession & The growth of Nokia Digital distribution in PC platform (Steam) Max Payne Habbo hotel HayDay & Clash of Clans Digital mobile distribution expands (Appstore) History F2P mobile 5
  • 7. 260 active game developer studios in the end of 2014 in Finland. The actual number of studios is probably even a little bit higher, as there is no definite method to find all existing studios. Despite of our best efforts, some of the start-up companies may still operate for a couple of years in a deep cover without connections to the rest of the industry. AS AFOREMENTIONED, the oldest still existing Finnish game studios were established 20 years ago in 1995. From administrative perspective there are some companies in the Finnish game industry that are even older than that, but those companies weren’t originally established as game developer studios. Based on a database compiled and updated by Neogames, there were StateoftheIndustry Picture: TicBits ● Concept art 7
  • 8. IndustryinNutshell traders are usually self-employed individuals and co-operatives are mainly student start-ups. „„ Around 14% of the studios established during last four years are so called "second round startups" meaning that the founders of these studios have previous experience from the game industry. As a conclusion it can be said that the Finnish game industry has experienced a significant start-up boom during last years. There are many reasons for this, the main ones being: „„ An easy access to distribution channels „„ Enhanced development tools „„ More positive attitude towards entrepreneurship BASED ON the interviews and data collected by Neogames Finland association: „„ There is a vast number of startups and young companies in the Finnish games industry. Altogether 179 game studios have been established between 2011 and 2014. Consequently, 69% of the Finnish game studios are less than five years old. On the other hand, the number of studios more than 10 years of age (established 2005 or before) is 17. „„ Years 2012 and 2013 have been most active when it comes to number of studios established. „„ The majority of studios (80%) are limited liability companies. There are also some co-operatives and sole traders, but they are a minority. Sole 8
  • 9. StudioFoundingYears Supercell ● Boom Beach Finnish game companies, year of establishment [companies still operating] 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2000 1997 1995 6 4 9 9 15 25 31 55 49 44 2 1 3 2 3 2 260 companies in total 9
  • 11. Platforms Housemarque ● Alienation Popularity of the platforms among Finnish game studios 5 4 8 14 13 34 49 40 78 91iOS PC PlayStation Android PC/online Nintendo Windows Mobile Xbox Facebook Oculus Rift 7,3% 4,5% 3,5% 44,5% 30,9% 11,8% 12,7% 82,7% 70,9% 36,4% 85% Mobile platforms 11
  • 13. Developers&Diversity Seriously ● Best Fiends 2014 2013 2012 2011 2010 2009 2008 1147 1120 1079 1264 1800 2200 2500 Number of employees in the Finnish game industry 2008–2014 20% women 13
  • 14. FinancialTransactions Name of the company Type of business Amount Year SERIOUSLY Mobile games $ 5.0million $ 2.7million $ 2.3million 2014 2014 2013 SMALL GIANT GAMES Mobile games $ 3.1million $ 0.8million 2014 2013 TRAPLIGHT Mobile games $ 0.5million 2014 SKILLPIXELS Mobile games $ 2.1million 2014 MINISTRY OF GAMES Mobile games $ 2.2million 2014 FANTASTEC PC online games $ 0.8million 2014 BOOMLAGOON Mobile games $ 3.6million 2014 NEXTGAMES Mobile games $ 6.0million 2014 SINGON Console games $ 2.2million 2014 PLAYRAVEN Mobile games $ 2.3million 2014 Fingersoft ● I Hate Fish14
  • 15. FinancialTransactions Name of the company Type of business Amount Year SONGHI Multiplatform $ 0.7million $ 2.9million $ 0.8million $ 1.1million 2014 2013 2012 2011 SUPERCELL Mobile games $ 1.5billion $ 130million $ 15.0million 2013 2013 2011 GRAND CRU Mobile games $ 11.0million $ 2.0million 2013 2012 APPLIFIER Game play recording $ 4.0million $ 2.0million 2012 2011 BEIZ Mobile games $ 1.0million 2012 OVELIN PC online games $ 1.4million 2012 ROVIO Multiplatform + licensing $ 42,0million 2011 GREY AREA Mobile games $ 1.9million 2011 Hawina ● Concept art 15
  • 16. MajorStudioAcquisitions EA Finland ● Simcity BuildIt Name of the company Type of business Acquired by Year PLAYFORIA Multiplatform United Game Studios 2014 APPLIFIER/EVERYPLAY Game recording tech Unity Technologies 2014 FUTUREMARK GAME STUDIOS PC games Rovio 2012 REDLYNX Console, mobile and PC online games Ubisoft 2011 ROCKETPACK PC online games and HTML5 technology Disney 2011 UNIVERSOMO Mobile games THQ 2007 BITBOYS Technology / Engine ATI/AMD 2007 HYBRID GRAPHICS Technology / Engine Nvidia 2007 MR GOODLIVING Mobile games Real Networks 2005 SUMEA Mobile games Digital Chocolate 2004 16
  • 17. Turnover RedLynx ● Trials Fusion Turnover of the Finnish game industry core [game development] 2008–2014 2014 2013 2012 2011 2010 2009 2008 87 87 105 165 250 900 1000< Million € 17
  • 19. Grand Cru ● Supernauts professional skills of individual game developers based in Finland. „„ Suomen Pelinkehittäjät (Finnish game developers association) serves the interest of game developer studios. The co-operation includes a large variety of activities from jointly organized events to sharing market information. NETWORKS. In Finland, a number of public and private sector organizations co-operate in order to support the development of the Finnish game cluster. „„ Tekes – the Finnish Funding Agency for Innovation, is the most important publicly funded expert organization for financing research, development and innovation in the game industry. „„ Invest in Finland is the government agency that promotes foreign investments into Finland. „„ Neogames is a member- based non-profit game industry organization acting as an industry umbrella organization. „„ IGDA Finland promotes the development of careers and 19 IndustrySupport&Networks
  • 20. FinnishGameDevelopersAssn. Mental Moustache ● Concept art Suomen Pelinkehittäjät (Finnish game developers association) is an amalgamation of game developer studios. The main mission of the association is to act as a guardian of interests for game studios and to advance the political and economic interests of the Finnish game industry. Suomen Pelinkehittäjät works in close co-operation with other industry networks. Suomen Pelinkehittäjät has 60 members including all the major studios in Finland. The members of the association represent about 95% of the turnover and 85% of the employees of the industry. „„ Contact: Elina Arponen, Chair of the Board, elina.arponen@tribestudios.com 20
  • 22. Tekes Skene – Games Refueled Tekes’ first programme dedicated to the Finnish game industry „„ Accelerating Finnish game companies and research with EUR 70 million „„ Making Finland the hotspot for game and entertainment industry „„ Focus on game start-ups „„ Project funding varies from tens of thousands to over one million euros   www.tekes.fi/skene „„ Contact: Kari Korhonen, Programme Manager, Skene kari.korhonen@tekes.fi +35844 246 4673   Tekes – Funding for game business development „„ Finland’s most important public game business and research funder „„ Funding, expertise, foresight, global networks, events, matchmaking „„ Funding for over 100 Finnish game companies since 1996 altogether EUR 70 million „„ Proven impact to attract VC funding „„ Funder of e.g. Supercell, Remedy, Rovio, Housemarque, Seriously, Boomlagoon   www.tekes.fi/en 22
  • 24. NeogamesFinland Neogames’ members represent all sectors of the game industry from business to education and research. Neogames is an impartial umbrella association, and we serve the shared interests of all industry players. We do work that benefits everyone, but for which an individual organization may not have the resources. Our services include organizing group trips to international events, coordination of cross-industry development projects, cooperation with ministries and the political sector, organizing domestic networking events, promoting media relations both domestically and internationally, and the production of various surveys and reports related to the Finnish game industry. As the hub of the industry, we are the fastest channel to information and contacts within the Finnish game Neogames Finland is a member- based non-profit game industry organi- zation established in 2003. Our mission is to accelerate, coordinate and sup- port the development of the Finnish game cluster. 24 Two Men and a Dog ● Zombie Catchers
  • 25. NeogamesFinland Small Giant Games ● Oddwings Escape Emma Ronkainen Assistant Office Manager +358 40 8428 736 emma.ronkainen@neogames.fi www.neogames.fi/en industry. If you need to know anything about the Finnish game industry or to meet anyone – please, let us know. We can help. „„ Contact: KooPee Hiltunen Director +358 40 532 4176 koopee@neogames.fi Suvi Latva Coordinator +358 40 592 4018 suvi.latva@neogames.fi J-P Kaleva Senior Policy Analyst +358 40 716 3640 jari-pekka.kaleva@neogames.fi 25
  • 26. InvestinFinland SongHi Entertainment ● Melody Monsters „„ Contact: Visa Järvinen Senior Advisor +358 50 4867754 visa.jarvinen@investinfinland.fi 26 Invest in Finland is the govern- ment agency that promotes foreign in- vestments into Finland. We assist inter- national companies in finding business opportunities in Finland and provide all the relevant information, guidance and networks required to establish a busi- ness in Finland. When doing business with us, you will always be assisted by sector- specific teams of experts. As well as assistance, these teams provide comprehensive information concerning your sector. Our services are always tailored to meet your precise needs.  
  • 27. IGDAFinland 27 IGDA (International Game Developers Association) is a worldwide nonprofit professional society for game develo- pers. IGDA is committed to advancing the careers and enhancing the lives of game developers by connecting mem- bers with their peers, promoting pro- fessional development, and advoca- ting on issues that affect the developer community. Mission: The mission of the Finnish chapter, IGDA Finland, is to promote the development of careers and professional skills of individual game developers (and individuals of related industries) based in Finland, and to further develop the international recognition of the Finnish game developer community. Activities: IGDA Finland brings Finnish game industry professionals together in monthly meetings with more than 500 participants spread out to six cities. Everyone is welcome to join our events. „„ Go to www.igda.fi to learn more, and come see us! „„ Contact: Jyri Partanen Chair of the Board +358 40 560 4023 Jyri.partanen@igda.fi http://igda.fi/
  • 28. Education Grand Cru ● Supernauts „„ Aalto University www.aalto.fi/en/ „„ University of Eastern Finland www.uef.fi/en/cs „„ University of Jyväskylä www.jyu.fi/it/en „„ University of Tampere / Tampere Research Center for Information and Media http://www.uta.fi/sis/trim/ „„ Centria University of Applied Sciences http://web.centria.fi/ „„ Haaga-Helia University of Applied Sciences www.haaga-helia.fi/en „„ Helsinki Metropolia University of Applied Sciences www.metropolia.fi/en/ „„ Jyväskylä University of Applied Sciences www.jamk.fi/en „„ Kajaani University of Applied Sciences www.kamk.fi/en „„ Karelia University of Applied Sciences www.karelia.fi/en/ „„ Kymenlaakso University of Applied Sciences www.kyamk.fi/Frontpage „„ Lahti University of Applied Sciences www.lamk.fi/english „„ Oulu University of Applied Sciences www.oamk.fi/english/ 28
  • 29. Education „„ Tampere University of Applied Sciences www.tamk.fi/en „„ Turku University of Applied Sciences www.tuas.fi/en/ „„ Helsinki Vocational College www.hel.fi/hki/ammatillinen/fi/in_ english „„ Kouvola Region Vocational College www.ksao.fi/en/ „„ Laajasalon opisto www.laajasalonopisto.fi „„ North Karelia municipal education and training consortium / Pelitalo www.pkky.fi/en, http://pelitalo.org/ „„ Oulu Vocational College www.osao.fi/en/ „„ Sataedu http://sataedu.fi 29 Fingersoft ● I Hate Fish
  • 30. RegionalSupport Kukouri ● Tiny Troopers „„ HELSINKI Otaniemi Marketing, Leigh Eving „„ JOENSUU Joensuu Gamelab, Veikko Miettinen „„ KOTKA Playa/Cursor, Mikko Kähärä „„ KOUVOLA Kinno, Mika Lammi „„ KAJAANI Kajak Games, Kavio Cluster, Kimmo Nikkanen „„ TURKU Turku Sciencepark, Patrik Uhinki „„ TAMPERE Tampere Game Factory, Antti Salomaa „„ JYVÄSKYLÄ Expa, Jonne Harja „„ OULU Oulu Business Kitchen, Heikki Tunkkari 30