Hello comrades!
Today is time to post about the changes done to the Command Trees used by the Soviet Army. The changes are not as extensive as the ones made to the faction, nonetheless we think these changes are critical to find a better balance between the Tech Tree, the Command Trees and the Reward Command Trees we are going to implement later.
Let's begin.
Propaganda War Strategy
Political Warfare
- [1 CP] Not One Step Back!: Your infantry cannot move but their defensive capabilities are increased.
- [2 CP] Shock Guards Reinforcement: Elite infantry squad equipped against every type of situation.
- [4 CP] Stalin Organ: Call-in for Katyushas.
Shock Guards now grants a call-in ability to use Guard squads as reinformcements from offmap. They are equipped with anti-personal grenades, smoke grenades and anti-tank grenades, they also have one PTRS-41 anti-tank rifle and also a DP-28 light machine gun. They arrive ready to the party!
Industrial Warfare (RHS)
- [2 CP] ZiS-2 Anti-Tank Gun: Enables the ZiS-2 production permanently replacing the ZiS-3 field gun. ZiS-3 already produced can be upgraded individually.
- [2 CP] Large Scale Assault: Soviet industries allow to produce vehicles faster for a cheaper price.
- [4 CP] Air Raid: A squadron of IL-2 Sturmovik and Hurricane IIC ground-attack planes will strike the targeted area.
Urban Combat Strategy
Defensive Warfare (LHS)
- [1 CP] Impenetrable Defense: Machine gun nests get a defensive boost and can reinforce infantry based squads.
- [2 CP] Sturmovie Ingenery Reinforcement: Call-in squads of Ingenery equipped with body armour, PPS 43 SMGs and satchel charges.
- [3 CP] Artillery unit: A howitzer can be built by the Sturmovie Ingenery squads.
Sturmovie Ingenery make their comeback to the Eastern Front in the only way that can be done :). They can build some advanced defensive structures like the Howitzer and the 85 mm air defense gun M1939 (52-K) which has been used in the past in the mod too. They can also build all the other defensive structures than the regular Ingenery squads can.
The picture above just shows a place holder model, but those who have played EF in the past versions might find it familiar.
If you are wondering why I use the word Howitzer instead of something more specific, that's because we are still thinking about what would be used. The picture shown is also a placeholder and only meant to illustrate how it will work.
Street Warfare (RHS)
- [1 CP] For the Motherland!: Infantry cannot be suppressed and offers modifiers to charge at enemies for a short period of time.
- [1 CP] Street Fighting: Strelky gets incendiary grenades (replacing Molotovs) and Ingenery squads can purchase a second ROKS-3 flamethrower.
- [6 CP] Steamroller: Call-in for the KV-2 heavy tank.
Additionally, this command tree unlocks the Mine Roller upgrade for the T-34/76 and the T-34/85 tanks, which means this upgrade is exclusive for this tree.
Breakthrough Assault Strategy
Infantry Support Warfare (LHS)
- [1 CP] Infantry Storm: Improves the suppression threshold for infantry units and lowers their build time.
- [2 CP] Inspiring Speech: Infantry will sprint for a short period of time.
- [3 CP] The Juggernaut: Call-in the ISU-152 Zveroboy.
Tank Warfare (RHS)
- [2 CP] Armoured Spearhead: The T34 series of armoured units and it's variants are granted cage armour.
- [3 CP] KV-1 Heavy Tank: Calls a KV-1 heavy tank as reinforcement.
- [2 CP] Breakthrough Artillery: Artillery ability to decimate enemy defenses before advancing.
The armoured units who benefit of the Armoured Spearhead upgrade are the T-34/76, T-34/85, SU-85 and SU-100. All of them receive the free upgrade right after the upgrade is purchased.
The Breakthrough Artillery consists of 3 rounds of heavy artillery used upon a targeted area (mortar shells, katyusha rockets, heavy artillery shells) and a fourth one of smoke shells to cover the advancing infantry and vehicles.
And that would be all for now, next time we will announce the changes for the Ostheer Command Trees and it will come very soon!
See you next time!
Archaic Entertainment Team
Damn! I can't wait anymore!
It looks soooooo nice, bros.
Finally, waiting for Ostheer!
really cool!
(buried)
**** Sowjets,Ostheer for ever!
Радует, что тут есть советские войска. А то их совершенно незаслуженно забывают во многих играх. Ну хотя бы так.
Мод и задумывался как несостоявшийся аддон с фракцией СССР. Позже появилась фракция Остхеер.
looks great keep up the good work!
Отлично! Ещё бы систему повреждений как в BM реалистичную. А то как то напрягает гонять например вражеский танк по всей карте чтобы уничтожить его 5 - 7 выстрелами..) Да и по балансу несоответствия есть кое какие... ,,Puma,, легко подбивает ,,Т - 34 - 85,,....)) Это нереально ! P.S Если честно то я мечтаю что кто нибудь из Российских моддеров сделает нормальный реалистичный мод на подобии BM или EaW в котором широко будет представлена Красная Армия и остальные страны участницы той войны... но видно это несбыточно..(((
Small personal note: No one at the team can speak or read russian. When u have idea/suggestions/criticism or a bug report please post in english. Thank you very much!
Ванильная механика игры нормальная. Всё таки больше всего людей играет в оригинал игры, чем во все моды вместе взятые.
Wait, where's the KW-85?
@Haze221
There wasn't a KV-85 in the regular command trees since long time ago if I recall correctly and we never hinted of one going to be used either :-\.
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I love this mod. its as fun as EAW. just wondering if you would be adding infantry combat... love that mode the ebb and flow of the battles is a lot more fun :D lots of death and mayhem
just please release it already im too disgusted of lelics take on soviet army :(((
same here ugh and the new winter patch just awful no more mixup only penal spam .....
No more Sniper Ace? aww man. I can see how it'd be really difficult to balance, but that was a fun unit.
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Ever since the steam version, the "Not One Step Back!" ability does not generate a clickable button. Will there be a fix for this?